WESTLAKE THUNDER BASEBALL PITCHER’S “CHEAT” SHEET
The pitcher has more influence on winning or losing than any other player. Good pitchers keep
their cool and don’t stop competing when things go wrong! Listed below are some of the things
the Pitcher needs to know and do to be successful.
MECHANICS (All Levels) TERMINOLOGY:
1. POWER LEG: This is the leg that rests against the rubber (also, heel, not toe, is on rubber)
2. STRIDE/BALANCE LEG: This is the front leg that strides toward the plate
3. THROWING ARM/HAND: This is the hand that holds the ball
4. GLOVE HAND/ARM/ELBOW: This is the arm that points at the batter after the hands break.
5. HAND BREAK: This is the point at which the two hands separate.
6. SHOULDER TURN: The action by shoulder of throwing arm when delivering the pitch
1. “Hold the ball lightly, don’t SQUEEZE the ball tightly”
2. Thumb UNDER the ball (not on the side) for all pitches
3. For different pitches (change-up, drop) only your GRIP location with regard to the seams, and ball
depth, will change
1. BALANCE throughout delivery is the key to consistency and velocity
2. Your DELIVERY should be the SAME for every pitch
3. Keep your EYES on the target (remember, LOCATION is the key)!!!
1. SET – both feet on the mound, knees bent, shoulders square, hands chest high
2. ROCK – rock back slightly on STRIDE LEG (left foot for righties)
3. PIVOT – pivot on your POWER LEG, bring BALANCE LEG UP (stay balanced, knee belt high)
4. DROP – bend POWER LEG slightly and begin to drive toward the batter
5. BREAK HANDS: GLOVE ARM/ELBOW at target and THROWING HAND toward second
base…BEGIN SHOULDER TURN and delivery of the pitch
6. DRIVE – drive toward batter with POWER LEG, plant STRIDE LEG and ROTATE SHOULDER so
belly button is facing the batter as you release the pitch.
If you are properly balanced, you should be able to STOP your delivery any time during the first 4 steps! Also,
trust your mechanics, never “aim” the ball!
1. Successful pitching is ALL ABOUT LOCATION, occasionally change of speed
2. Your OBJECTIVE is to make the hitter SWING AT YOUR PITCH
3. The HITTER’S OBJECTIVE is getting you to THROW HIS PITCH
4. HIS PITCH is a DOWN THE MIDDLE; THIGH-HIGH fastball…YOUR PITCH is everything else!!!
5. So pitch AHEAD, NOT BEHIND (e.g. throw strikes early in the count)
6.. PITCHER’S COUNTS are 0-1, 0-2, 1-1, 1-2, even 2-2
7. HITTER’S COUNTS are 1-0, 2-0, 2-1, 3-0, 3-1
8. Don’t be afraid to pitch out of the strike zone on a PITCHER’S COUNT
9. Avoid getting to a HITTER’S COUNT, but if you do, throw strikes and trust your fielders to do their jobs,
instead of walking batters!
10. MOST IMPORTANTLY, have a SHORT MEMORY! Forget errors, walks, hits, bad calls, etc., because you can’t
change ‘em. What you CAN DO is get the next batter out, make a great play, or get a hit your next at-bat!!!!
1. FIELDING – always be ready to field a hit ball or bunt
2. BACKUP or CUT-OFF – know your role based on the situation